000 | 02021nam a22002537a 4500 | ||
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_c22324 _d22324 |
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003 | OSt | ||
005 | 20181120160247.0 | ||
008 | 180717b xxu||||| |||| 00| 0 eng d | ||
020 | _a9780465050659 | ||
040 | _cUSEK | ||
082 |
_221 _a620.82 _bN842d 2013 |
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100 |
_92893 _aNorman, Donald A. _d1935- |
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245 |
_aThe design of everyday things / _cDon Norman. |
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250 | _a1a. ed. | ||
260 |
_aNew York : _bBasic Books, _c2013. |
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300 |
_a347 p. _bil. ; fotos byn |
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500 | _aEdición revisada y ampliada. | ||
504 | _aIncluye Referencias Bibliográficas. | ||
520 | _aEven the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious-even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. In this entertaining and insightful analysis, cognitive scientist Donald A. Norman hails excellence of design as the most important key to regaining the competitive edge in influencing consumer behavior. Now fully expanded and updated, with a new introduction by the author, The Design of Everyday Things is a powerful primer on how-and why-some products satisfy customers while others only frustrate them. | ||
526 | _aDESARROLLO VIDEOJUEGO-BASICA | ||
650 | 0 |
_92894 _aDISEÑO INDUSTRIAL _xASPECTOS PSICOLOGICOS. |
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650 | 0 |
_92895 _aINGENIERIA HUMANA. |
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942 |
_2ddc _cLBSA |