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020 _a9780465050659
040 _cUSEK
082 _221
_a620.82
_bN842d 2013
100 _92893
_aNorman, Donald A.
_d1935-
245 _aThe design of everyday things /
_cDon Norman.
250 _a1a. ed.
260 _aNew York :
_bBasic Books,
_c2013.
300 _a347 p.
_bil. ; fotos byn
500 _aEdición revisada y ampliada.
504 _aIncluye Referencias Bibliográficas.
520 _aEven the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious-even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. In this entertaining and insightful analysis, cognitive scientist Donald A. Norman hails excellence of design as the most important key to regaining the competitive edge in influencing consumer behavior. Now fully expanded and updated, with a new introduction by the author, The Design of Everyday Things is a powerful primer on how-and why-some products satisfy customers while others only frustrate them.
526 _aDESARROLLO VIDEOJUEGO-BASICA
650 0 _92894
_aDISEÑO INDUSTRIAL
_xASPECTOS PSICOLOGICOS.
650 0 _92895
_aINGENIERIA HUMANA.
942 _2ddc
_cLBSA