000 01435nam a22002297a 4500
999 _c22310
_d22310
003 OSt
005 20181120155856.0
008 180625b xxu||||| |||| 00| 0 eng d
020 _a9781482217162
040 _cUSEK
082 _221
_a794.8
_bF971g 2014
100 _92864
_aFullerton, Tracy.
245 _aGame Design Workshop :
_bA Playcentric Approach to Creating Innovative Games /
_cTracy Fullerton with a foreword by Eric Zimmerman.
250 _a3rd ed.
260 _aBoca Raton, Florida :
_bCRC Press,
_bAn a K Peters Book,
_c2014.
300 _a507 p.
_bil. ; figrs. ; fotos byn
504 _aIncluye Bibliografía al final de cada capítulo.
520 _aAuthor Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
526 _aDESARROLLO VIDEOJUEGO-BASICA
650 0 _92855
_aJUEGOS CON COMPUTADOR
_xDISEÑO.
942 _2ddc
_cLBSA